Features
The Digihuman VR Anatomy Teaching System is the only virtual reality anatomy teaching product based on 3D reconstruction. With strong immersive experience, multi-person collaborative class mode satisfy the display needs of medical institutions, science and education venues.
System Overview
The specific components of the system are: wizard system, multimedia system, graphics and image system, voice system, puzzle system, practice system, UI system, and interactive system.
The wizard system guides first-time users to use text + voice; the puzzle system splices models in a three-dimensional scene and sets three different levels of difficulty; the graphic image system includes slices, tomographic images, CT and other image data, and tiles Binding; practice system exercises and magnetic stickers binding, mainly single-choice and multiple-choice questions; multimedia system video player function; UI system software UI’s overall style, function, special effects, etc. design; voice system is based on Foucs ; When the interactive system grabs the model, it transparently processes the passing model. Give the user a vibration feedback reminder when the model is fetched. When grabbing a certain model organ, display the name of the model organ. UI button color special effects, etc. T
he system satisfies the teaching or training of system anatomy and regional anatomy in medical schools through the characteristics of strong immersive experience, comprehensive human structure data, beautiful UI scene design, and multi-person collaborative teaching mode. Meet the needs of medical institutions, large-scale venues, etc.
Creating an interactive and immersive learning experience for anatomy students can greatly enhance their understanding of anatomical structures. To achieve this, you could consider incorporating virtual reality (VR) technology. VR provides a realistic visual experience and allows users to interact with virtual objects using hand controllers or other input devices.
- VR Headset: Each student wears a VR headset that provides a 360-degree immersive visual experience. The headset should have high-resolution displays to ensure detailed anatomical visualization.
- Hand Controllers: Students use hand controllers that accurately track their hand movements. These controllers allow students to interact with the virtual environment, such as manipulating anatomical models or performing virtual dissections.
- Interactive Anatomical Models: Within the VR environment, students can access a variety of interactive anatomical models. These models should accurately represent different anatomical structures, including organs, bones, muscles, and systems.
- Manipulation and Observation: By using the hand controllers, students can grab, rotate, dissect, and manipulate the virtual anatomical structures in real-time. This allows for a hands-on learning experience, where students can explore and observe structures from various angles and perspectives.
By combining these elements, an interactive VR-based anatomy learning system can provide students with an intuitive and immersive learning experience. It allows them to manipulate and observe anatomical structures up close, leading to a deeper understanding of the human body.
Hardware Configuration
- Vive glasses: resolution: monocular resolution is 1080 x 1200 pixels (combined resolution is 2160 x 1200 pixels), refresh rate: 90 Hz, field of view: 110 degrees, security features: VIVE escort guidance system and front camera, sensors: SteamVR tracking technology, G-sensor correction, gyroscope gyroscope, proximity sensor, connection ports: HDMI, USB 2.0, 3.5 mm stereo headset socket, power socket, Bluetooth support , Input: built-in microphone, binocular diastolic design: interpupillary distance and lens distance adjustment.
- Vive computer configuration: CPU I7, 16G DDR4 memory, 240 solid-state hard drive, video memory capacity: 6G